Trine 2 wiiu2/18/2023 “We have to follow the 3D limitations at the moment – so the regular resolution is 1080p and 60fps, but in 3D the resolution drops to 720p60,” said the programmer on the PlayStation blog. However, according to Frozenbyte this is a limitation of the current PS4 firmware and not the game engine. However, the full 3D stereoscopic display at 1080p60 is present on the PC. Currently the only cons is that the game runs at 720p on PS4 in this mode, so we have 720p60 in 3D. In Trine 2, 3D stereo genuinely engages you in this world with greater depth, showing that this feature, mostly overlooked in video games, is worth including if implemented carefully. The inclusion of true stereoscopic 3D in Trine 2 is also a beautiful touch, the natural separation of layers create a feeling of realistic depth without resulting in the fake ‘diorama’ card cutout seen in some titles that use the effect as a little more than a mere extra functionality. Apart from this small detail, the rendering of effects and art are identical between PC and PS4, creating a fascinating look full of multiple sources of light, fog and objects enhanced with physics that help bring this world to life. The big difference between the two formats comes down to the slight blur in the textures on PS4, which smoothes out some of the high-frequency details compared to the PC, where the down-sampling process of a higher resolution to 1080p preserves more information while at the same time time offers better anti-aliasing coverage on the scene. “Frozenbyte’s impressive Trine 2 migrated to PS4 in a beautiful way – not only does it combine the perfect blend of resolution and frame-rate, it is also the only game with support for stereoscopic 3D.” The lack of sub-pixel detail in beautiful art also helps in this regard, some fine pieces of geometry cause the usual problems. Impressive for a post-processing edge smoothing solution. The end result is that the overall image quality can closely match the PC version – running here with FXAA and 4x super-sampling. The image quality in the PS4 version is generally excellent: the game features a high-precision FXAA implementation that produces surprisingly clean images almost free of jaggies, except for a slight pixel crawl around the characters and in the smallest details in the environments. This is something that is demonstrated in our PS4 and PC face-to-face video, where we can see how the crisp and clean native display at 1080p reveals a level of detail in the art previously subdued in current systems, the increase in pixel accuracy feels dramatically by the game. The studio’s enthusiasm for personalizing the experience around the specific features offered by the different consoles is to be commended, despite the graphical improvement on offer puts the PS4 game firmly in line with the PC version very well achieved technically. Seriously, according to the studio, Trine 2 could even reach 4K at 30fps if Sony unlocks it for PS4 to support ultra-HD resolution.Īs it stands, Trine 2 joins the PS4 indie release lineup with the Complete Story version – a release that brings together the Goblin Menace expansion and the previously exclusive Wii U Dwarven Caverns level in a beautiful package, designed to be the definitive version of this game from puzzles and platforms so well designed.Īs we saw earlier with the impressive Wii U version, Frozenbyte has improved the game around the forces of the target platform, so in addition to support 1080p60 and stereoscopic 3D, there is also integration for the DualShock 4 touch panel in some of the main gameplay mechanics. Frozenbyte’s impressive Trine 2 migrated to PlayStation 4 in a beautiful way – not only does it combine the desired mix of resolution and frame-rate, but it is the only game to support stereoscopic 3D, running internally at effective 1080p120 in the process. The native 1080p runs at 60 frames per second – but that’s just the beginning. Digital, digital foundry, foundry, playstation, playstation 4 Digital Foundry vs.
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